Session Skin Studio runs in the browser. Start from a photo or from one of our Session skins, work on it on a 3D head, and the finished LeLutka EvoX skin is delivered to your avatar in-world.
L$10 · full skin L$100, a beta price
Drop a front-facing photo, use the webcam, or pick one of our Session skins in the tone you want. From a photo, the studio takes you through it: line up the eyes, choose what to take from the photo, save. Even light, a closed mouth and hair off the face give the best result.
Turn the head and look at it in flat or lit light. Change the whole skin with Session tones and sliders, fix one spot with the brushes, swap in painted parts from the library. Give the skin a name.
Pay the Session terminal in Second Life. Your studio wallet updates within seconds. A demo costs L$10, so you can check the fit first.
The skin arrives in your inventory a few minutes later, as BOM layers for any EvoX head. You can also send it to someone else as a gift.
Making a good skin normally takes several programs and a lot of practice. The studio has the steps we use for our own skins, and nothing else. It runs in the browser; there is nothing to install.

Your photo goes onto one of our painted Session heads, through the 3D head. You line up the eyes and choose what to take: skin, nose, mouth, brows, lids and eyes, each on its own. The result keeps the person's own colour, light and pores. A Session skin from the catalogue starts as the finished skin, ready to change.

Session tones change the whole skin to one of our painted tones. Face, neckshade and ears always match.
No card forms and no downloads. You pay the Session terminal in-world, and the studio wallet updates in seconds.
Session has made skins for Second Life since 2012. The studio is the way we make them, turned into something you can run yourself: the same painted base skins, the same library of parts, the same steps.
Technically it is projection and colour work. A photo is projected onto the EvoX texture map through the head mesh, combined with one of our hand-painted base skins, and finished with parts that are painted by hand. What you see on the head in the studio is the skin you get.
The studio makes a custom skin possible for people who do not have the software, or the years of practice, it normally takes. Whatever you start from, the finished skin is yours.
Your avatar is you. For ten years we made custom skins by hand, one at a time, for the few who could pay for a week of our time. The studio puts the same work in your hands.
Session skins, sold and worn in Second Life since 2012. In the studio you can start from any of them.






The studio is in closed beta, invite only. Leave your Second Life name and Angi Manners sends you an invite code by IM in Second Life. Or IM Angi yourself.
Your name is used for the invite and nothing else. If you are offline, the IM waits for your next login.