Any photo in — a finished LeLutka EvoX skin out, delivered straight to your avatar in-world. The Session workflow, a decade of craft, streamlined into a studio you drive yourself.
L$10
A front-facing photo of you, someone whose look you like, a webcam shot — or a portrait you generated elsewhere. Even light, closed mouth, hair off the face.
Work on the live head, not a flat sheet. Session tones for the whole skin, brushes for one spot. Give your skin a name.
Top up your studio wallet at the Session terminal in Second Life — it shows up in the tool within seconds. Demo first for L$10.
Delivery lands in your inventory minutes later — BOM tattoo layers, ready for any EvoX head. Or send it as a gift, with your name on it.
Most people don't know which tools it takes to make a great skin — and with the studio, you don't have to. It contains exactly the features the Session workflow uses to make a professional face texture. Nothing more, nothing less. One tool, focused on doing one thing well.

Not a preset with a filter over it — the person's own pores and colour, projected onto the real EvoX UV map.

Session tones swap the entire canvas and the face adapts — face, neckshade and ears always leave as one matched set.
No card forms, no downloads to fiddle with. Pay the Session terminal in-world; your studio wallet updates in seconds.
Session was created over a decade ago, and from the start the mission has been the same: lifelike skins for Second Life. Session Skin Studio is that work turned into a service — take any photo, run it through the Session workflow, get an EvoX skin for your avatar.
No AI is involved in this process — it never has been part of the Session workflow. This is a creative process developed over ten years, now streamlined into a tool. Like most creators, we are skeptical of AI: the joy of the craft, and the expertise built over years, should be honored. Generating a look you like with AI is a different thing — such an image works fine as input, like any photo. What happens to it inside the studio is not AI.
The studio makes it possible for anyone to create their own look: from a photo of you, of someone you'd like to look like, from your webcam, a touch-up of your current skin, or a portrait you generate. Whatever you prefer.
Because your avatar is you. For ten years we made custom skins by hand, one at a time, for the few who could pay for a week of our time. The studio puts that same workflow in your hands — so your look is not picked from a wall of presets. It is yours, made by you.
Session skins, sold and worn in Second Life since 2012. The studio runs the same workflow these were made with.






The studio is in closed beta — invite only. Already in Second Life? IM Angi Manners for a code. Otherwise, leave an address and be first through the door.
Your address is used for the beta invitation and nothing else.