Tutorials & Docs

How to use the studio.

Video tutorials for each step, and a written reference below for looking things up.

Tutorials

Video tutorials

01 · Getting started

Your account and invite

  1. The studio is invite-only for now. IM Angi Manners in Second Life and ask for an invite code.
  2. Open session.skin/studio, choose Create account, and enter your email, a password and the code. No confirmation email — your account works immediately.
  3. Signed in, you land in the studio with a fresh library.
Video coming soon
02 · The bake

Your first skin

  1. Drop a front-facing photo on the Source panel — even light, closed mouth, hair off the face. Webcam works too.
  2. Pick the head — Female or Male — before baking.
  3. Press Bake EvoX skin. About a minute later the face is on the live head: turn it, zoom it, judge it.
Video coming soon
03 · Tone

Fine-tune and Session tones

  • Fine-tune works on the skin as it is now — after a bake, the baked skin is the new baseline.
  • Session tones swaps the whole canvas to a tone from the ladder — the face adapts to it, and face, neckshade and ears leave as one matched set.
Video coming soon
04 · One spot

The brushes

  • Heal, mirror, tone fix, detail, saturation — repairs, only where you paint.
  • Liquify and paint — shape and colour, live on the head.
  • Makeup — a separate layer that ships as its own transparent PNG.
Video coming soon
05 · Wallet

Link your avatar, fill your wallet

  1. IM SessionStudio Resident the word login — it replies with a 6-digit code.
  2. Enter the code in the studio. Linked once, forever.
  3. Pay the Session terminal in-world — the wallet updates in seconds.
Video coming soon
06 · Delivery

Demo, full version, and gifts

  • Demo 1K · L$10 — watermarked try-on with neckshade.
  • Full 2K · L$100 — face + neckshade tattoo, ears, clean.
  • Gift to any username — your name rides the gift note.
Video coming soon
Documentation

The written reference

The photo

The bake is only as good as its input. A good photo is:

  • Front-facing, both ears roughly equally visible.
  • Even, soft light — no hard side shadows, no strong colour cast.
  • Closed mouth, neutral expression — a smile bakes permanent creases.
  • Hair off the face — anything covering skin becomes part of the skin.
  • Sharp and reasonably large — the face at least ~600 px across.
An AI-generated portrait is fine as input, like any photo. What happens inside the studio is not AI — see About.

Source & baking

The Source panel takes a dropped image, a webcam capture, or a portrait generated from a prompt. Pick the head — Female or Male — before you bake: templates, calibration and the preview mesh all follow that choice.

Bake EvoX skin projects the face onto the EvoX UV map over a Session canvas — about a minute. The photo is the source of truth: the canvas adapts to the face, never the other way round.

Judging the skin

Two light modes above the head:

ModeWhat it is
FlatThe texture carries the shading — judge on this. What you see is the file.
LitA key light with cast shadows. Presentation only — never judge colours here.

Drag to turn, wheel to zoom, wheel-click to pan. The angle buttons (Front, ¾, Profile) snap to standard views; Center puts the head back without losing your zoom. The texture bay at the bottom shows every file the skin currently owns — click one to inspect the flat 2048 sheet.

Whole skin: tone

Fine-tune — colour sliders on the skin as it is now. After a tone bake, the baked skin is the new baseline; the sliders always work from what you see.

SliderWhat it does
Darker / lighterA gamma curve — midtones travel, highlights barely move, nothing blows out.
ContrastStretches tones around mid-grey; extremes roll off instead of clipping.
SaturationThe bake can read flatter than the photo; −100 is greyscale.
Olive / redTints the skin without touching lightness.
Blue / goldenCool or warm — independent of olive/red.

Session tones — swaps the whole canvas to a Session base from the ladder; the face adapts to it. This is not a colour filter: the tone is its own hand-painted base skin. Face, neckshade and ears always leave the studio as one matched set — whatever you do afterwards in Fine-tune travels to all three.

One spot: brushes

ToolWhat it does
Rotate VTurn the head; no painting.
Mirror paint 1Paints the matching spot from the other side of the face, re-lit to fit.
Tone fix 2Flattens brightness, keeps every pore — for shadows and hot spots.
Detail 3Brings pore texture back where the bake read soft.
Saturation 4Drains or boosts colour, only where you paint.
Heal 5Set a source point, then paint from that distance away — classic healing.
Liquify LPushes the skin with a soft brush, live.
Paint PBlush, contour, eyeshadow, highlight — painted into the skin.
Mirror half MCovers a damaged side with the clean side.
Makeup KA separate layer — ships as its own transparent PNG for a BOM applier, never baked into the skin.
Coverage CThe one mask that decides where the photo shows over the canvas.

Each brush remembers its own size, edge and opacity. Ctrl+Z undoes the last change from any tool.

Session templates

Some parts of a face rarely survive projection from a photo: eyelids carry lash streaks, nostrils carry cast shadow, lips depend on the light. For those, the studio has painted parts from the Session library — the same parts used in Session's own skins.

  • Eyelids, eyebags, lips, nose, eyes — each with several looks to choose from (Amber, Brooklyn, Emilie, Enya, Kim, Maja, Sierra, Zoe…).
  • Pick one to see it on the head immediately — nothing is baked until you press Bake. "From photo" keeps the photo's own part.
  • The transparency slider mixes the photo's own part back in over the template — 0 covers it completely.
  • Brow height raises or lowers the brows; nothing else moves.

Keyboard shortcuts

KeyAction
VRotate
15Mirror paint · Tone fix · Detail · Saturation · Heal
P L M K CPaint · Liquify · Mirror half · Makeup · Coverage
Ctrl+ZUndo
Alt (hold)Preview the brush tip at true size

Account & security

  • Invite-only while in beta — one code, one account. Codes come from Angi Manners in-world.
  • We never ask for your Second Life password. Any site that does is phishing — the studio is built so it never needs it.
  • Linking your avatar: IM SessionStudio Resident the word login, get a 6-digit code, enter it once. The code proves you own the avatar; that is the entire handshake.
  • Lost password: IM the bot reset, use the code with your new password within ten minutes. Self-service — nobody at Session ever sees your password.

Wallet & payments

  • Your studio wallet fills by paying the Session terminal in-world — any amount, credited within seconds.
  • Only terminal payments count. Money sent directly to an avatar is plain money, not wallet credit — by design, so nothing becomes credit by accident.
  • Purchases deduct from the wallet when you press Deliver. If a delivery fails, the wallet refunds itself — automatically, flagged in your history.
  • Transaction history lives under your profile — every top-up, purchase, gift and refund, newest first.

Delivery

ProductWhat arrives
Demo · L$101024 px face with a watermark on one cheek + a clean neckshade — enough to judge fit honestly.
Full version2048 px: face + neckshade as one tattoo layer (BOM), ears as a universal layer. No watermark.
  • Items arrive as an inventory offer from SessionStudio Resident, usually within a minute or two.
  • Everything is no-transfer and works on any LeLutka EvoX head — no applier HUD needed, just wear.
  • Delivery always ships what you see: pending changes are baked in first, and the neckshade and ears carry the same tone trims as the face.

Naming & gifting

  • Name your skin at checkout — it delivers as "your name — Session Skin Studio". The studio part is always there, so a gifted skin can be traced back to the source.
  • Gift delivery: enter the recipient's username — the lowercase name in their profile, in parentheses after the display name. Their key (the long id) works too. Display names alone are not reliable.
  • The recipient gets the items plus an IM naming you as the sender.
  • Making skins for others — and charging for it — is welcome. See Support.