Session was created over a decade ago, and from the start the mission has been the same: lifelike skins for Second Life. Quality skins for face and body — and yes, the V and the P. Worn every day by people who want their avatar to look like a person, not a preset.
A few from the catalogue — sold and worn in Second Life since 2012.






Session paints full body lines to match — female and male, the same tones, the same light, so the seam disappears. The studio's face work is built to land on them.
Session Skin Studio is the same workflow those skins were made with — the same canvases, the same steps, the same rules about what a skin has to get right — packaged and automated so you can run it yourself. Take any photo, and the studio turns it into an EvoX skin for your avatar, delivered in-world.
No AI is involved in this process — it never has been part of the Session workflow. This is a creative process developed over ten years. Like most creators, we are skeptical of AI: the joy of the craft, and the expertise built over years, should be honored. Using AI to generate a look you like is a different thing — such an image works fine as input, like any photograph. What happens inside the studio is projection and colour work over Session's own hand-made canvases.
Because your avatar is you. For ten years we made custom skins by hand, one at a time, for the few who could pay for a week of our time. The studio puts that same workflow in your hands — so your look is not picked from a wall of presets. It is yours, made by you.
Closed beta, invite only. IM Angi Manners in Second Life for a code — or leave an address.